Exploring Character Styles.
Dev Diary #16
After experimenting with 3d modelling in Blender, I decided to try creating my own models using the tools I had learnt. I decided to model a basic human character in a variety of styles so that my team could visualize them easier and pick one to use for the overall character style for the game. Taking inspiration from games such as Paint the Town Red and Midnight Fight, I created some mockups and experimented with proportions, shapes and tools to create a series of variations. After creating 10 ideas, I presented them to my group and waited for feedback.